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28 October 2005 

I Was 1337 Before I Even Knew It

This article is actually quite a balanced one on LARPing (though there are a few inaccuracies). Some quotes and my comments follow.

LARPing, however, has always been the upper echelons of dorkdom, an activity considering by some as too geeky for even the geekiest of geeks.


As I related previously, I was a LARPer before started playing table-top role-playing games. Shit, man, I had no idea you table-top geeks thought that we were even geekier than you! I actually viewed it the other way round. We were more 'evolved' because LARPing is more social than table-top gaming. But since I am a table-top gamer now as well, I don't hold such rigid views anymore. You can put your proverbial Sword of Smiting +5 and your dice away now, thank you very much.

There's some cliquishness and separation between the role-playing entities -- some SCA people think the Ren Fest is for pussies, some LARPers think SCA fighters are dumb jocks, some tabletop role players think LARPers take it too far. In that, it's not much different from other subcultures. Just like any large organization, there are flurries of inner turmoil: bickering, drama, arguing over how the games should be run.


LOL. Yeah.

Even some role-playing gamers themselves say the level of psychological immersion in LARP is troubling, blurring a critical line between reality and fantasy.


I have to agree with this statement somewhat. Some of the people that I call 'obsessives', often took it far more seriously than I was comfortable with.

It’s easy to have a cheap laugh at LARPers' expense. When goth kids playing Vampire lean against a wall at City Club and "obfuscate" — crossing their arms over their chests to signify they're invisible — it's hard to stifle a giggle.


What the fuck ever! Stop laughing! Well, okay, it is funny, I suppose. There was once this girl in a LARP I played in, and she had this habit of crossing her arms over her chest, because she was a sad, pathetic goth (as opposed to the happy, non-pitiable variety) and because she was a bit weird. Anyway, we never knew whether she was Obfuscated or just being her sad goth self. Highly annoying. Of course, she pointed out angrily that she was a Toreador (of course), so why the hell would she even have Obfuscate (since Toreador do not normally have Obfuscate as a power)? Whatever.

"Parts of their personality tend to bleed into whatever character they play. You pick up cues to someone's personality. Jack Nicholson is a great actor, but in every role he plays, he's Jack Nicholson. It's the same thing with LARP — the good and bad things in your personality stand out."


I think this is true of even table-top, though with table-top gaming, the immersion level is much, much lower. Hence, LARPing is far more addictive (and often more fun) than table-top gaming, in my experience.

Anyway, I am not really sure about this 'bleeding' of personality into one's character. I suppose it's true, though I always considered the fact that my characters behaved too similarly to my real personality was failing of my acting ability (which is negligible) and perhaps my questionable creative ability. This is one of the reasons why, with the last LARP character I played, I tried to make her as different from me as possible. I figured that the most foreign thing to me would be to play someone who is insane. It's a shame I didn't get to play her for very long.

Thinking about it more, though, perhaps I would agree. Most of my characters, even my table-top characters, are all similar to each other (and to me) in some way. For example, I think all of my Vampire LARP characters, and possibly my Werewolf LARP character as well (I would have to dig up their character sheets to verify), had a Code of Honour. Usually, their Code of Honour entailed that they would not knowingly slay a Mortal/human and/or an innocent. For my table-top characters, all of them have some sort of standard, some good-aligned moral code which they live by.

I think that playing someone who is evil would be even more difficult than playing someone who is insane, at least the way I play. I like to try to understand my characters as much as I can, and this involves a lot of thinking. Perhaps that's why it's such a challenge for me to play characters that deviate too far from my personality. And I guess that is what made me a boring LARPer in my eyes. If I ever go back to LARPing, I'd try harder to explore a character that is very different from me.

Walton also says role playing can be extremely useful in education. He has two kids, and plays RPGs with them frequently. "It's great for kids because it teaches them how to put yourself in someone else’s shoes, and how to see things from a different point of view."

Trombley, the high school teacher, also supports LARP in education, and sometimes has his students use role playing to analyze characters in plays or literature.

Whether in a childhood game or in the adult world, everyone has role played in some shape or form at one point.

"When you think about it, people use it all the time in business — role playing transactions," Walton says. "And the military uses role playing when they stage mock terrorist attacks. It’s an excellent tool."


No shit. The more that people recognise this, the better. And then people will stop calling role-players 'Satanists' or 'murderers' or whatever.

"As it's become more widespread, the rumors and urban legends fade away. It used to be geeky and evil, and now it's just geeky. Geekdom in general has become more popular. Certainly the popularity of home computers has helped that. More people consider themselves geeks because they know how to fix a computer when it breaks down."


Sure. And I see my childhood being harvested to make comic book and video game films that are hit-and-miss in their suckage levels as well. Did you know they were making a Watchmen film and planning on making a Sin City TV series? Geez! The Sin City film was an utterly brilliant adaptation, but that can be said of far too few adapatations. I fear that the TV series will not have much Frank Miller input, and will thusly be utterly crap. Uh... Sorry, digression.

Anyway, go read the article if you're at all interested in role-playing games, and LARPing. :-) The Guardian Gamesblog presents the article to video gamers to show that LARPers, too, have a 'bad' reputation in the mainstream. But what the post does not point out is that LARPers and table-top gamers are far more marginalised than video gamers.

[Via GamePolitics]


24 October 2005 

Desperately Seeking Chobot

Dear Search Engine Referral Visitors (all of you, not just from Google):

Please stop looking for Jessica Chobot in my blog archives. You will find oodles of fun Chobot stuff right here.

Kind regards,

Brinstar


 

More Hardcore Than I

I've been watching the Ink Me Up 8-bit Style LiveJournal community for a while (almost for as long as it has existed), because it's interesting to see what people get tattooed on themselves. Naturally, there have been many tats related to the popular games properties: Zelda, Final Fantasy, Mario. Rarer are the Metroid-related tattoos, so it was nice to see this tattoo of Samus from Super Metroid as seen in the pause/status menu in the game. It would look cooler if it was coloured.

I don't think I could ever get a tattoo, let alone a game-related tattoo. It's not that I'm conservative in that respect, it's that I worry I would change my mind about it, and then regret having the ink done. However, it's possible that a design that had a lot of personal meaning would be all right, but I have no idea what I could possibly want drawn on me for the rest of my life.


 

VGL Group and D&D Stuff

Forgot to mention that I found, through a former GameStop co-worker, a bunch of people to go to the show with me. Four of us used to work at GameStop, so I do know some people, though not very well. One of my other friends is going, too. In all that makes eight in the group. Should be good fun.

EDIT: Apparently, all the Video Games Live shows have been cancelled except for the Seattle and Vancouver shows! This vexes me greatly.

Due to circumstances beyond our control, Video Games Live will not be playing many of the shows scheduled for this fall. We will however be playing the Seattle and Vancouver shows on October 29 and October 30. Furthermore, plans are being made for additional shows in specific markets across North America for 2006.


Been busy with D&D at the weekend, which is good. It gets me out of the house, meeting new people. It also gets my creative and tactical brain functions working again, a distraction which I sorely need.

My character, poor girl, nearly died again. Three weeks ago, it was from an Orc Ranger leaping down from a tree and cutting her down to 1 Hit Point. A fortnight ago, it was from an Orc Fighter who got a lucky shot whilst stumbling around in the Darkness she had cast. Again, cut down to 1 Hit Point in one blow. Yesterday, it was from a poisoned cloud from a trap that she had triggered due to (me) being an idiot and not answering the magical "gatekeeper's" (disembodied voice guarding passageway) question correctly. She was actually dying. Dying! I think the DM was being nice to me, because after the party's Cleric stabilised my character's condition (bringing her up to 1 Hit Point!), he didn't make her do loads of Fortitude Checks to see whether Rui got worse or better or what. Rogues may do it from behind, but we sure don't get many Hit Points to work with.

I am simply dreading the Halloween game coming up. I don't want my character to die. I worked very hard on giving her an interesting backstory, and I'm still discovering what her personality is like.


18 October 2005 

We Have Been Naughty, Completely Naughty

I've been too busy reviewing games and playing table-top RPGs to play the games on my list. I did buy Minna Daisuki Katamari Damacy, but I have not spent much time rolling around.

I have a confession to make. Remember how I said that I wouldn't deviate from that little list up there? That it was set in stone, and that those would be the only games that I would buy for the rest of 2005? Well, I cracked. I ordered a copy of Planescape: Torment. This is one of the games that I swore I would get when I had a (nice) computer of my own. I think what I will have to do is simply choose one game from my list and remove that. Of course, the PC version of Call of Cthulhu: Dark Corners of the Earth might not even be out this year, so perhaps I can just replace that with Planescape: Torment.


15 October 2005 

Music in the Box

Last night, Sarchasm told me about a fantastic way to discover new music. It's called Pandora. The way it works is that you tell it what kind of music you like, starting with one song or artist. The programme will create a station, find songs in the Music Genome Project that are musically similar to the song you chose, and play it on your station. If you don't like a song that comes up, then you tell it you don't want to hear it again. It doesn't stream songs on the basis of popularity or the genre to which the artist usually gets shoved into, it goes only by the music. Apparently their team have done an in-depth analysis of each song and given them attributes. These attributes form the criteria for song selection in the station you have created.

The site has music licenses as well, so it's all legit. The first 10 hours of streaming music are free, and then there are two unlimited streaming options: quarterly (3 months for $12.00) or annual (12 months for $36.00). Dial-up users need not apply, as Pandora is only for broadband. There is an FAQ.

EDIT: There is now a free, ad-supported version of the Pandora player. No more time limits. See the FAQ for details.


14 October 2005 

Games Women Will Enjoy

I asked (and answered) the question five months ago. Here are a number of suggestions.

What I like about this article is that it lists a wide variety of games. It doesn't pigeonhole us into only liking cute games. I think a lot of non-gamers would be amazed at the sizeable number of women who enjoy survival horror games.

[Via Aeropause]


10 October 2005 

New Game With People IRL

I found a Dungeons & Dragons game! We had our first session yesterday. It has been three years since I have played D&D properly.

I don't count the time I played for a few months in 2003, because the campaign never really got off the ground. Hell, I never even had a background for the Half Elf Wizard I played in that game. I got as far as a cool first name and that was it. I can't even remember casting any spells, either. It was meant to be the campaign in which I learned how to play a magic user, but it never happened because of player time and work travel committments.

Yesterday was good, because I managed to roll up my character, get her some 1337 skillz0r, arm and armour her up, equip her with supplies, and all that good stuff -- without asking questions every other second. Not that I didn't need some help, because I did. For example, I forgot to add 10 to my Armour Bonus and Dex Modifier. Doh.

We didn't get stuck into the story yet. The DM gave some information on why our characters were on this mission, and some history of the land. All the characters and players were introduced, and people gave a little bit of information about their characters' backgrounds and appearances. I remember the character names better than the player names, which is probaly just the way it goes. I'll have to ask them their names again.

The Druid of the party has an animal companion, a wolf. During combat, the wolf had a turn, of course. Each time someone said "wolf" or "wolf's turn", I had to stop myself from responding, because I had a character named 'Wolf'. That was slightly amusing.

I am playing a Tiefling Rogue, but I am unsure as to whether I will eventually add the Barbarian Class. I was considering it, because I had fun using Rage in that game last summer, however I am not sure now.

Here are her stats:

Strength: 15
Dexterity: 19
Constitution: 12
Intelligence: 18
Wisdom: 16
Charisma: 9

My first D&D character was a Human Rogue, and I think if I wasn't playing a Tiefling, I would be hesitant to play a Rogue again. I do like the number of Skills they get, however I had wanted to try something new. "New" is the Tiefling. I don't know what I will do, but it doesn't really matter too much yet. I'm the only full Rogue in the party at the moment. I'll see how the character develops before deciding to add another Class.

I spent a solid hour yesterday thinking of a background, and I think I've got most of the major bits out of the way. The most important part is figuring out how she feels about the major events in her life, and this will require more time to think.

Today, I managed to get some ideas down on paper as to her appearance. I think this month's art project will be to draw a picture of my Tiefling. It will be a bit challenging partly because of her hair... I'm not so good at drawing hair that sticks up and goes everywhere, but we will see whether her look changes before I draw her.


01 October 2005 

New Guildie

Soon, the Callers of Cthulhu guild will welcome a new member. My friend, Doc Jitters, got Guild Wars for his birthday last week. Maybe when we get a few more members, we might try PvP. For now, we're going to continue playing the RPG part of the game.

There's an interview with the Guild Wars Community Relations Manager on GameSpot with some teasers on the next chapter of Guild Wars. It's coming in the first half of 2006. Maybe by that time, I'll have reached Level 20 and Ascended.

I'm a little frustrated by the pace at which I'm progressing, however I prefer to play the storyline missions with my friends. Delays due to scheduling are inevitable. I have a full time job and only so many hours to devote to gaming. My guildmates are full time students, in a time zone that is five hours ahead of me. Playing on the weeknights is an impossibility unless they stay up super late. So that leaves the precious Saturdays and Sundays. We all have non-gaming demands on our time at the weekend. Finding mutually good times to play is going to be slightly more difficult, now that there are more schedules to work around.

Today, the world guild ladder is reset and the Guild Wars World Championship begins. Guilds from around the world will be competing, and the higest ranking guilds will travel to Taipei, Taiwan in 2006 for the Finals. I've never tried PvP. The prospect of PvP is nerve-wracking for me. I'd much rather play on a team of people I know, than jump into the arena grouped with random people. It's still really cool, though.